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Browsing by Author Carette, Jacques
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Showing results 1 to 20 of 29
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Publication Date
Title
Author(s)
2022
Adding Types and Theory Kinds to Drasil
Balaci, Jason
May-2006
An Analysis of Program by Symbolic Computation
Zhai, Yun
26-Aug-2009
CHIRON: MECHANIZING MATHEMATICS IN OCAML
Ni, Hong
2020
A Design Language for Scientific Computing Software in Drasil
MacLachlan, Brooks
2021
Do-it-Yourself Module Systems
Al-hassy, Musa
Nov-2015
Effectively Communicating Critical Status Information in First-Person Shooter Games
Peacocke, Margaree
2017
Effects of visual scale on selection tasks
Browning, Graeme
Oct-2012
Existence, Continuity, and Computability of Unique Fixed Points in Analog Network Models
James, Nick D.
2017
Game Design Principles: A formal analysis
D'Amore, Salvatore
Apr-2014
Generating Learning Algorithms: Hidden Markov Models as a Case Study
Szymczak, Daniel
2024
Generating Player-Traversable Paths for Cyclescape From Real World Data
Trandinh, Thien
Sep-2010
A Generative Approach to Meshing Geometry
Elsheikh, Mustafa
Apr-2017
GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games
Smith, Geneva
2015
Guidelines for Visual Scale Design: An Analysis of Minecraft
Thevathasan, Manivanna
2017
Implementing a family of tower defense games
Li, Ye
Oct-2009
A Language and a Library of Algebraic Theory-types
Zhang, Huan
2021
Leveraging Information Contained in Theory Presentations
Sharoda, Yasmine
Nov-2014
MAKU: A Code Generator for Bullet Hell Games
Collman, Nathan
2014
Modeling HUD Layouts for Selection Based Video Games
Thevathasan, Manivanna
2018
Ooh What's This Button Do?
Soraine, Sasha